Stepping inside knowledge at the University of Strasbourg
France · 2026
At the University of Strasbourg, immersive technology is no longer something you put on, it is something you walk into. With the delivery of a new three‑sided 3D CAVE at the ICube laboratory, researchers and students now have access to an environment that turns complex data, simulations and interactions into shared, spatial experiences. Designed and integrated by Antycip, and powered by Barco I600 projectors, the installation marks a new milestone in immersive academic infrastructure in France.
A new dimension for research and learning
The new CAVE is installed at ICube, the University of Strasbourg’s interdisciplinary research laboratory, where teams explore areas such as human‑computer interaction, scientific visualization and virtual reality. The system is part of InVirtuo platform, part of ICube’s GAIA research cluster, and contributes to both research and teaching activities, including master’s programs in image, 3D and computer science. Beyond academia, the CAVE is also designed to support industrial services and collaborative research through the university’s GAIA platform, reinforcing the lab’s role as a hub for innovation and experimentation.
When realism can’t afford seams
For an immersive CAVE to truly work, every detail matters. Visuals must align perfectly across multiple screens, geometry must remain consistent as users move through the space, and the experience must stay stable and believable at all times. The University of Strasbourg needed a system that could support real‑time rendered 3D environments, adapt dynamically to the user’s viewpoint, and enable multiple people to collaborate inside the same immersive scene, without visual breaks or distortions disrupting the experience.
Precision, synchronized by Barco I600
Antycip designed and integrated a three‑sided CAVE featuring next‑generation Barco I600 projectors, synchronized across three projection screens and mounted on a custom mechanical structure with a high‑precision resin floor. Designed for professional and research‑grade immersive environments, the Barco I600 projectors provide the image stability, consistency and visual fidelity required for demanding 3D applications. Their reliable performance supports long operating hours and repeatable results, which are essential in academic research and teaching contexts.
The entire system was carefully calibrated to ensure seamless visual and geometric continuity across all three projection surfaces, creating a coherent, distortion‑free environment. This precise alignment allows users to move freely within the space while visuals adapt in real time, maintaining immersion from every viewpoint. The result is a shared, walk‑in 3D environment that supports both individual exploration and collaborative work, enabling multiple users to analyze, discuss and experiment together inside the same virtual scene.
Immersion with purpose
With the new CAVE in place, ICube gains a state‑of‑the‑art platform that supports advanced research, hands‑on teaching and collaborative experimentation. The immersive environment enables researchers and students to work together inside shared 3D scenes, while also connecting with complementary immersive tools.
As Dominique Bechmann, Professor of Computer Science at the University of Strasbourg, explains: “This immersive CAVE provides us with a state‑of‑the‑art platform for both our research and teaching activities. It enables us to explore new forms of collaboration and experimentation by combining different immersive technologies, from the CAVE environment to VR headsets, creating rich and interactive hybrid environments.”
For Antycip and Barco, the project demonstrates how carefully integrated projection technology can become a long‑term catalyst for academic innovation and collaboration.